![]() ![]() Listen, Titanfall wasn't winning any Hugo awards with its writing. You'd be introduced to the stakes of a match through short first-person vignettes, and maps would shift as they developed, skies exploding as fleets warped in and orbital cannons blasting carriers out of orbit. A playlist of missions ran you through a fairly rote sci-fi story, experiencing a war from both sides. Here's the thing, for me, the first game might not have had a singleplayer campaign, but it was trying some wildly interesting stuff when it came to telling story through multiplayer. While the first game's tone was firmly Call of Duty by way of District 9, Titanfall 2 attempts to be more colourful and characterful, giving you an Iron Giant-esque companion and a whole cast of anime villains to square up against.īut those baddies have a real case of Boba Fett syndrome-fan favourites with cool designs who ultimately get maybe a minute or two of actual screentime before being inelegantly killed off by Rifleman Jack Cooper, the most boring man who ever lived. The environments are gorgeous, with lush sci-fi skyboxes that rival even Bungie's backdrops, and beating the campaign only takes around six to eight hours.īut for every time-jumping skirmish you have a slog through the jungle, or another truly lacklustre boss fight against a cast of villains that never quite match up as worthy opponents. Everyone remembers 'press F to time-travel', but the Ikea hell-factory and ship-to-ship wall-rides deserve equal shoutouts. Don't get me wrong, Titanfall 2's story also does have some killer stand-out setpieces. ![]()
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