![]() ![]() In practice the latter isn't really that noticeable though.Īny terrain type or material that Wurm Unlimited doesn't have is converted to its nearest equivalent, or to dirt. The downsides are that it uses a large amount of memory since the resolution is sixteen times higher than necessary, and that you lose resolution in the export. Note: I recommend that you use the Minecraft scaling mode, which is the default, because then WorldPainter works best, with distances and heights displayed and reported correctly in the editor, filters working as expected, and generally the least amount of surprise and confusion. This means that the slopes will be displayed correctly in WorldPainter, but also that heights reported in WorldPainter are only a quarter of what they will be in Wurm Unlimited. Wurm Unlimited Scaled - The horizontal scaling is the same as for Unscaled (each block becomes one tile), but the vertical distances are multiplied by four in the export, so a meter of height in WorldPainter becomes four meters (40 dirts) in Wurm Unlimited.The vertical scaling remains the same: every block of height difference translates to ten dirts. This means the WorldPainter world can be much smaller, but it does mean that slopes will be exagerated in WorldPainter and distances reported incorrectly. Wurm Unlimited Unscaled - Every 1x1 m block in WorldPainter becomes one 4x4 m tile in Wurm Unlimited, resulting in a real-world scaling up by a factor of four.Every one block of height difference in WorldPainter translates to ten dirts in Wurm Unlimited. Since Wurm Unlimited's horizontal resolution is lower than Minecraft's this means that every four by four block patch of the WorldPainter world will be converted to one tile in Wurld Unlimited, with the average height of the blocks in World Painter, and the terrain type that is most prevalent on that patch in WorldPainter. Minecraft - This mode retains the same real-world scale and enables worlds created for Minecraft, or imported from Minecraft, to be converted to Wurm Unlimited.If you're interested, please test it out and let me know what problems you encountered and what feature ideas you have.Įxports WorldPainter worlds (.world files) as Wurm Unlimited maps (a collection of. It used to be a stand-alone command line tool, but is now a WorldPainter plugin that adds the possibility of exporting worlds to Wurld Unlimited maps directly from WorldPainter. Now if your house is within a deed, then it will not decay at all, as it's basically on protected land.I made a simple converter for converting WorldPainter worlds to Wurm Unlimited maps. The idea is things grow in the game while the server is running (animals, crops, nature, etc), so wipes I doubt would happen very often, if at all.Īs for your house, outside of a deed, buildings do take slow decay damage, pretty slow, like even a low quality wall will take upwards of a week in real life to fully decay (to my best estimation) where as if you improve the quality, that greatly slows down the rate. Wipes, populace, again, vary between servers. Some perfer more PvE play while others want the PvP, but yes people form 'Settlements' to work together and such. In those cases I believe your skill gain and gear is saved), and again it depends on the settings of the servers. Your progress will be saved to the server you join, it doesn't save between servers (usually, some servers are linked together in clusters, meant to be traveled between. That's your job!Īlthough if you check out the maps and modding sub forums here, there's custom map generators you can get a hold of to mod your map and all that fancy jazz. It starts out pristine wild lands with animals and monsters, nothing touched or altered by human hands. The other is a creative map, no factions or NPCs or pre built towns. This comes with 2 premade maps, an adventure map populated with pre built towns and NPCs and factions, certainly more geared towards faction wars/PvP style gameplay. Fun fact, Notch actually worked as a dev for Wurm Online for a good while before he set out on his own, and ended up making minecraft! Also if you do like minecraft you will DEFINATELY like this game, as it basically is a more involved minecraft. ![]() First off, this game is a sort of single player/offline version of its parent, more MMO-styled game, Wurm Online. ![]()
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